.. _axis_and_allies_attributes: Attributes (Axis and Allies) ===================================== Attributes give buildings or regiments certain bonuses, some are automatic, some are purchased via :ref:`upgrades `. ------------------------- Advanced Armored Training ------------------------- Vehicles Current Morale +3. Researched at a Corps HQ. -------------------------- Advanced Infantry Training -------------------------- +1 to Current Morale. Researched at a Corps HQ. ---------------------- Aircraft Superchargers ---------------------- Aircraft Maximum Speed +25%. Researched at an Airfield. --------------- Air Superiority --------------- Fighter Attack +10 and Defense +5. Researched at an Airfield. --------------------- Ammunition Production --------------------- This only increase the ammo production of Engineer Brigade by 5. Researched at an Engineer Brigade. --------------- Banzai Infantry --------------- Allows Infantry HQs to recruit Banzai Infantry.Researched at an Artillery Brigade. --------- Buildings --------- Immune to Radiation, AP Damage Resistance +20% ------------------ Broken Formation ------------------ When routed, Speed +25%, attack efficiency -50%. ------- Bunkers ------- Gun and Explosive Resistance +20%. Applied automatically on all bunkers. ------------------------ City (Infantry) ------------------------ Infantries within city limits: Defense +4, AP Resistance +20%. -------------------- City (Vehicles) -------------------- Vehicles within city limits: Gun Vulnerability +20%. ------------ Conscription ------------ Infantry HQ Recruit Cost -20%. Researched at a Corps HQ. ----------------------- Construction Battalions ----------------------- Engineers Repair +3. Researched at an Engineer Brigade. -------- Decaying -------- -10 HP every second. This is what makes Supply Drops temporary. -------------- Diesel Engines -------------- Tanks Max Speed +15%. Researched at a Motor Pool. ------- Engaged ------- Automatically applied when attacking, Maximum Speed +25% . ------------ Entrenchment ------------ All Regiments Entrenchment Rate +25%. Researched at an Engineer Brigade. ----------- Flame Tanks ----------- Allows Armor HQ to recruit Flame Tanks. Researched at a Motor Pool. --------------------- Flamethrower Infantry --------------------- Allows Infantry HQ to recruit Flamethrower Infantry. Researched at a Motor Pool. -------- Foraging -------- All Regiments Resupply Rate +15%. Researched at a Corps HQ. ------------------------ Forest (Infantry) ------------------------ Infantry Defense +4, AP Resistance +20%, Max Speed to Slow when in forest. ------------------------ Forest (Vehicle) ------------------------ Vehicles Gun Vulnerability +20%, Max Speed to Slow when in forest. ---------------------- Garand Semi-Auto Rifle ---------------------- Infantry Rifles Attack Speed +20%. Researched at a Corps HQ. -------------------- Goliath Remote Bombs -------------------- Allows Infantry HQ to recruit Goliath Infantry regiments. Researched at a Motor Pool. -------------------- Guarding -------------------- Happens when you assign an regiment to guard another. +25% control range. Good to provide automatic artillery bombardment. ------------------------ Gyrostabilized Tank Guns ------------------------ Tanks Attack +10. Can be Researched at an Artillery Brigade. ----------- Heavy Tanks ----------- Grants Armor HQs the ability to recruit Heavy Tanks. Researched at aMotor Pool. ------------------- Improved AT Weapons ------------------- AT Infantry Attack +10. Researched at a Motor Pool. --------------------- Improved Fire Control --------------------- Artillery Attack Speed +25%. Researched at an Artillery Brigade. ----------------------- Improved Fortifications ----------------------- Bunkers AP Resistance +25%, Explosive Resistance +25%, Researched at an Engineer Brigade. ------------------ Improved Logistics ------------------ Detection and supply range for all buildings and units. Researched at a Corps HQ. --------------------- Improved Machine Guns --------------------- MG weapons Attack +4. Affects regiments with MG infantry, Bunkers, MG halftracks, Fighters and HQs. Researched at a Corps HQ. ---------------- Improved Mortars ---------------- Mortar units in regiments Attack +5, Attack Speed +20%. Researched at a Artillery Brigade. ----------------------- Improved Reconnaissance ----------------------- Aircraft Detection Range +5. Researched at an Airfield. ----------------- Increased Payload ----------------- Bombers Attack +15. Researched at an Airfield. -------- Infantry -------- Each individual infantry's AP Resistance +20%. --------------------- Infantry Entrenchment --------------------- After resting for some time, Infantry Defense +4, AP Resistance +40%, Explosive Resistance +40%, Morale Loss Speed -50%. ------------------------ Jungle (Infantry) ------------------------ When in jungles, Infantry Defense +4, AP Resistance +20% and Max Speed to Slow. ------------------ Jungle (Vehicles) ------------------ When in jungles, Vehicles Gun Vulnerability +20% and Max Speed to Slow. --------------- Kneeling --------------- When Infantries are attacked into kneeling, -20% speed. --------------- King Tiger Tank --------------- Allows Armor HQ to recruit King Tiger Tank. Researched at a Motor Pool. ---------------- Lightly Equipped ---------------- Recon Infantry Regiments have this, the description says trailblazing. Not sure what it does. -------------------- Long Range Artillery -------------------- Artillery Projectile Ability Range +6, Bombard Ability Range +6. Researched at an Artillery Brigade. ----------------- M7 Rifle Grenades ----------------- Enables Infantry HQ to deploy Assault Infantry regiments. Researched at an Artillery Brigade. --------------------- Marksmanship Training --------------------- Infantry Attack +2. Researched at Corps HQ. ---------------------- Mechanical Reliability ---------------------- Vehicles Health +10%. Researched at a Motor Pool. --------------------- Mechanized Production --------------------- Mechanized HQ recruit cost -15%. Researched at a Motor Pool. ---------------- Military Surplus ---------------- Money Production +5 for those with money production. Researched at a Corps HQ. ------ Napalm ------ Bombers Attack +15 Flame Damage. +1.5 Morale Dmg. Researched at an Airfield. --------- No Upkeep --------- You are not going to pay for the upkeep. E.g. when you start a game with some units, they will not cost you. Generally speaking you should sell those to build a few recons to capture cities, despite the replacement will cost you. -------------- Oil Production -------------- This only increase the oil production of Engineer Brigade by 5. Researched at an Engineer Brigade. ------------ Panzerfausts ------------ AT Infantry Attack +15. Researched at an Motor Pool. -------------------- Plentiful Ammunition -------------------- Regiments Resupply Rate +10. Researched at an Artillery Brigade. ------------ Prone ------------ -60% max speed. --------------- Proximity Fuses --------------- AA weapons Attack +10. Researched at an Engineer Brigade. ----- Recon ----- Recon Infantry Regiments automatically get Detection Range +12 and Current Morale +3. --------- Repairing --------- City buildings self heal by 5 HP per second. Cities can be temporarily neutralized but never destroyed. They will rebuild themselves over time. ------------ Rocket Truck ------------ Allow Division HQs to build regiments that contain Rocket Trucks. Researched at an Artillery Brigade. -------------- Saboteur Decay -------------- Secret Agents: -2 HP Every Second, no upkeep. This is what made them temporary. -------------------- Sand (Infantry) -------------------- Speed limit is slow. -------------------- Sand (Vehicles) -------------------- Speed limit is Medium. ----------- Sand Bagged ----------- Buildings targeted by the Sandbagging `Special Operation ` have Gun Resistance, AP Resistance and Explosive Resistance +40% ------------- SAS Commandos ------------- Allows Airborne HQ to recruit SAS Commandos. Researched at a Corps HQ. -------- Schurzen -------- Tanks AP Resistance +15%. Researched at a Motor Pool building. ----------------------- Small Target ----------------------- Goliath B1s have this attribute, AP resistance +40%, Gun resistance -20%. ----------------------- Self-Sealing Fuel Tanks ----------------------- Aircraft Defense +20. Researched at an Airfield. ------------- Sniper Rifles ------------- Allows Infantry HQ to recruit Snippers (JPN:Commandos). Researched at a Corps HQ. -------------- Special Forces -------------- Infantry Attack & Defense +1, Health +10%. Researched at a Corps HQ. -------- Stealthy -------- Russian Saboteur has Gun Resistance +40%. -------- Tankette -------- Allows Mechanized and Armored Division HQs to recruit Tankettes. Researched at a Motor Pool. --------------- Tank Production --------------- Armor HQs recruit cost -10%. Researched at an Artillery Brigade. Generally pays itself if your battle involve more than 10 tank regiments. ----- Tanks ----- All tank units starts with Gun Resistance +20% and Explosive Resistance +20% (added on top of the Vehicle resistances). ---------- Targeted ---------- -10% Speed. This automatically applies when a unit is engaged by enemies. -------------------- Vehicle Entrenchment -------------------- When rested, Vehicles Defense+4, AP Resistance +20%, Explosive Resistance +20%, Morale Loss +50% slower -------- Vehicles -------- Vehicles have the following resistances by default: Gun +40%, Explosive +20%. This includes building trucks.