Terrain (Axis and Allies)#
Different type of regiments have advantage and disadvantage on different terrains. For example, infantry is better than vehicle in cities, forests and jungles.
In a city, an infantry receives 20% resistance to armor piercing damage. Adding to the base 20% and 40% from entrenchment, making them serious vehicles threats. The +4 defense bonus also make them survive special_operations bombings.
Vehicles have +40% Gun resistance to start with. In a city it will drop to 20%. Tanks have an extra 20% gun bonus on top of vehicles so they are suffered less. Issue is the speed cap on top of narrow streets making retreating difficult if ambushed.
Jungle has similar effects on infantries and vehicles. The difference being vehicles move much slower, even slower than infantries. Good news is that there are no more narrow streets and retreating for vehicles is not that hard if you have support, but you have to order them to retreat earlier than other terrains. Again, don’t use special operation bombs on infantries here.
Forests has similar effects to city and jungle. Infantries can also outrun vehicles here.
Sand/Snow only limits speed. Infantries should move elsewhere before fighting.
If you are defending a favorable terrain, you can do it near the border of the terrain, facing the likely direction of enemy attack. In this way you can fight with the terrain bonus and enemies without. To counter that, use some stronger units to run (with column formation to avoid engaging) to the terrain first before switching to the Assault formation and attack.
An alternative is to setup a trap near the border of the terrain, in the opposite direction of enemy attack when your infantries can outrun incoming vehicles. This requires you to have numeric superiority.
Terrain Type |
Infantry Effect |
Vehicle Effect |
---|---|---|
City |
Max Speed 2.0, Def +4, armor piercing resistance +20% |
Max Speed 3.0, gunfire resistance -20% |
Forests |
Max Speed 2.5, Defense Value +4, armor piercing resistance +20% |
Max Speed 2.0, Gunfire resistance -20% |
Jungles |
Max Speed 2.0, Defense Value +4, armor piercing resistance +25% |
Max Speed 1.5, gunfire resistance -50% |
Sand/Snow |
Max Speed 2.0 |
Max Speed 3.5 |