Upgrades (Axis and Allies)#
Upgrades give new attributes <axis_and_allies_attributes> to affected units and give various bonuses.
Name |
Location |
Cost |
Side |
Affect |
Effect |
---|---|---|---|---|---|
Advanced Armored Training |
Corp HQ |
100 |
GER |
Tanks |
Morale +3 |
Advanced Infantry Training |
Corp HQ |
50 |
USA,GER,USSR |
Infantry |
Morale +1 |
Conscription |
Corp HQ |
100 |
USSR |
Infantry |
Recruit cost -20% |
Foraging |
Corp HQ |
100 |
GBR,JPN |
Infantry |
Supply rate +15% |
Garand Semi-Automatic Rifle |
Corp HQ |
50 |
USA |
Infantry Rifles |
Attack Speed +20% |
Improved Logistics |
Corp HQ |
50 |
All Except USSR |
All units/buildings |
Range: Sight +5, Supply +5 |
Improved Machine Guns |
Corp HQ |
75 |
USA,GBR,GER |
Machine Guns |
Attack +4 |
Marksmanship Training |
Corp HQ |
50 |
USSR, GER |
Infantry |
Attack +2 |
Military Gear Up |
Corp HQ |
100 |
GBR,USSR,JPN |
All HQs |
Income +5 |
Sniper Rifles |
Corp HQ |
75 |
USSR, JPN |
Infantry HQs |
Grant Access |
Special Forces |
Corp HQ |
75 |
USA, GBR, JPN |
Recon Infantry |
Attack+1, Defense +1, Health +10% |
Ammunition Production |
Engineer Brigade |
100 |
USA, USSR, GER |
Ammo production buildings |
Ammo +5 |
Construction Battalions |
Engineer Brigade |
50 |
All |
Engineers |
Repair +3 |
Entrenchment |
Engineer Brigade |
50 |
GBR, USSR, JPN |
All |
Entrenchment rate +25% |
Improved Fortifications |
Engineer Brigade |
50 |
GBR, USSR, JPN |
Bunkers |
Resistance: AP +25%, EX+25% |
Oil Production |
Engineer Brigade |
150 |
USA, GER, JPN |
Oil production buildings |
Oil +5 |
Proximity Fuses |
Engineer Brigade |
100 |
All |
AA weapons |
Atk +15 |
Diesel Engines |
Motor Pool |
75 |
All Except USA |
Tanks |
Max Spd +15 |
Flame Tanks |
Motor Pool |
150 |
GBR |
Armor HQ |
Unlock |
Flamethrower Infantry |
Motor Pool |
75 |
USA |
Infantry HQ |
Unlock |
Goliath Remote Bombs |
Motor Pool |
75 |
GER |
Infantry HQ |
Unlock |
Heavy Tanks |
Motor Pool |
100 |
All Except JPN |
Armor HQ |
Unlock |
Improved Light AT Weapons |
Motor Pool |
50 |
All Except GBR |
AT Infantry |
Atk +10 |
King Tiger Tank |
Motor Pool |
150 |
GER |
Armor HQ |
Unlock |
Mechanical Reliability |
Motor Pool |
75 |
All |
Vehicles |
Health +10% |
Mechanized Production |
Motor Pool |
100 |
USA, GBR, JPN |
Mechanized HQ |
Recruit Cost -15% |
Panzerfausts |
Motor Pool |
100 |
GER |
AT Infantry |
Atk +15 |
Schurzen |
Motor Pool |
100 |
GER |
Tanks |
Resistance:+15% AP |
Tankette |
Motor Pool |
100 |
JPN |
Mechanized & Armor HQ |
Unlock |
Banzai Infantry |
Artillery Brigade |
75 |
JPN |
Infantry HQ |
Unlock |
Gyrostabilized Tank Guns |
Artillery Brigade |
100 |
USA, USSR, GER |
Tanks |
Atk +10 |
Improved Fire Control |
Artillery Brigade |
100 |
All |
Artillery |
Atk Spd +25% |
Improved Mortars |
Artillery Brigade |
75 |
GBR, GER, JPN |
Mortar Infantry |
Atk +5 , Atk Spd +20% |
Long Range Artillery |
Artillery Brigade |
50 |
All |
Artillery |
Range +6 |
M7 Rifle Grenades |
Artillery Brigade |
75 |
USA |
Infantry HQ |
Unlock |
Plentiful Ammunition |
Artillery Brigade |
125 |
GBR, JPN |
All |
Resupply Rate +10% |
Rocket Truck |
Artillery Brigade |
125 |
USSR |
Mechanized HQ |
Unlock |
Tank Production |
Artillery Brigade |
125 |
USSR, GER |
Armor HQ |
Recuit cost -10% |
Aircraft Superchargers |
Airfield |
75 |
All Except USSR |
Aircraft |
Max Speed +20% |
Air Superiority |
Airfield |
75 |
GBR, GER, JPN |
Fighters |
Atk +5, Def +5 |
Improved Reconnaissance |
Airfield |
50 |
USSR, GER, JPN |
Aircraft |
Visibility +5 |
Increased Bomber Payload |
Airfield |
100 |
USA, GBR |
Bombers |
Atk +15 |
Napalm |
Airfield |
150 |
USA |
Bombers |
Atk +15 (FL) |
SAS Paratroopers |
Airfield |
100 |
GBR |
Airfield |
Unlock |
Self-Sealing Fuel Tanks |
Airfield |
75 |
All |
Aircraft |
Def +10 |